The Elder Scrolls IV: Oblivion/Catalogs/Birthsigns

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Revision as of 20:55, 1 October 2009 by imported>Drew R. Smith (New page: {| class="wikitable" ! Birthsign !! Features !! Notes |-valign="top" |'''Mage'''<br>100px |Magicka +50 |Spellcaster essential: reliable |-valign="top" |'''Apprentice'''<...)
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Birthsign Features Notes
Mage
Mage.png
Magicka +50 Spellcaster essential: reliable
Apprentice
Apprentice.png
Magicka +100, Weakness to Magicka 100% Spellcaster essential; aggressive.
Warrior
File:Warrior.png
Strength +10, Endurance +10 Perfect fit for fighters; attribute bonuses are always a safe bet.
Thief
Thief.png
Agility +10, Speed +10, Luck +10 Best fit for general stealth gameplay or for a generalist.
Shadow
Shadow.png
Invisibility (duration 60) once a day Useful for problem-solving; extremely potent for thief and assassin quests; useful often and at all levels.
Lover
Lover.png
Paralyze (touch, duration 10) and lose 120 points of Fatigue once a day Useful for problem-solving; potent; useful often and at all levels.
Ritual
Ritual.png
Restore Health (magnitude 200, instant) once a day, Turn Undead (magnitude 100, duration 30) Useful for problem-solving; potent; useful often and at all levels.
Tower
Tower.png
Open Average Lock once a day, Reflect Damage (magnitude 5; duration 120) Useful for problem-solving; potent, but passive and subtle; useful often and at all levels.
Serpent
Serpent.png
Four effects, all at once, once a day--Damage Health (touch, magnitude 3, duration 20), Dispel (magnitude 90), Cure Poison, Damage Fatigue (self, magnitude 100) Useful for problem-solving; weak; rarely useful, but at all levels.
Atronach
Atronach.png
Magicka +150, Spell Absorption 50%, no Magicka regeneration Spellcaster essential; dicey; restoring Magicka is a time sucking chore.
Lady
Lady.png
Willpower +10, Endurance +10 Attribute bonuses are always a safe bet, but less useful than Warrior unless your character concept mixes many Willpower and Endurance-based skills.
Steed
File:Steed.png
Speed +20 Attribute bonuses are always a safe bet, but Speed only governs Acrobatics, Athletics, and Light Armor, and only Light Armor is useful.
Lord
Lord.png
Restore Health (duration 15, magnitude 6), Weakness to Fire 25% all the time Heal spell is powerful at low levels, remains useful into high levels, but comes with a permanent weakness. Useful for character concept without Restoration.