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The main purpose of the complicated bidding and scoring rules is to encourage the choice of a risky, but not too risky, contract. Moreover, the alternation between playing alone and playing in various teams gives the game variety.
The main purpose of the complicated bidding and scoring rules is to encourage the choice of a risky, but not too risky, contract. Moreover, the alternation between playing alone and playing in various teams gives the game variety.
==Suit contracts==
==Grand contracts==
==Null contracts==
==Details of bidding and scoring==


==Skat for more than 3 players==
==Skat for more than 3 players==

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Skat is a sophisticated trick-taking card game played with a piquet pack or an equivalent 32-card pack with German suits. It is reputedly one of the best 3-player games. Skat was invented in Altenburg, Germany in the early 19th century. By the end of World War I it had become Germany's national game.

The official standard rules for all countries are defined in the International Skat Order, after the Deutscher Skatverband and the International Skat Players' Association harmonized their regulations in 1998. Locally played rules often reflect an earlier stage in the game's development or add further features.

Cards, players, and overall structure

Point-values of cards
Rank A 10 K Q J 9 8 7
Value 11 10 4 3 2 0 0 0
high cards court cards low cards

The game is played with a pack of 32 cards consisting of Ace, Ten, King, Queen, Jack, 9, 8 and 7 in four suits. The game is most commonly played with French-suited cards, although in some regions in Germany and Austria German-suited cards are preferred.[1] The cards carry values as shown in the table, for a total of 120 card points. It can be observed that the 12 low cards have no point value at all, while 84 of the game's 120 card points are concentrated in the 8 high cards. Only the 12 court cards have point values close to the average.

Skat is generally played clockwise and for a full number of rounds. A round consists of 3 plays; it finishes after each player has dealt once. For each play, the dealer deals 10 cards to each player and deposits 2 cards face down in the middle as the skat. The dealer must follow the scheme 3–skat–4–3.[2]

The players now bid for the privilege of choosing a contract and playing as a soloist against the party consisting of the other two. At the end of the play either the soloist or the opposition players will win, and the play will have a certain value that depends on the contract, the card points won by the respective parties, and several other factors. To keep the contract, the soloist must win the play and the value of the play must be at least as indicated by the bid. In this case the soloist scores the value of the play. A soloist who loses the play or who wins a game whose value is below the bidding value loses twice the value of the play or twice (an approximation to) the bidding value, whichever is higher.

The main purpose of the complicated bidding and scoring rules is to encourage the choice of a risky, but not too risky, contract. Moreover, the alternation between playing alone and playing in various teams gives the game variety.

Suit contracts

Grand contracts

Null contracts

Details of bidding and scoring

Skat for more than 3 players

An individual game is always played by exactly 3 players. In the case of more than 3 players the dealer does not participate in the game itself; only the 3 players to the dealer's left do.

Footnotes

  1. For tournaments the Deutscher Skatverband uses a compromise pack that is identical with an ordinary French-suited piquet pack except for a 4-colour scheme four suits that is in part reminiscent to German-style cards: Clubs (which correspond to acorns) are black; spades (which correspond to clovers) are green; hearts are red; and diamonds (which correspond to bells) are yellow. This is different from the 4-colour scheme that is occasionally used for Poker.
  2. I.e. first every player receives 3 cards, then the skat is dealt, then every player receives 4 cards, and finally 3 again.