The Elder Scrolls IV: Oblivion/Catalogs/Races: Difference between revisions
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imported>Drew R. Smith No edit summary |
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{{Anchor|High Elf}} | {{Anchor|High Elf}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | ! High Elf | ||
! | ! colspan="20"| In Game History | ||
|- | |||
| rowspan=7|[[image:Highelf.png|150px]] | |||
| colspan=20|In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races." | |||
|- | |||
! colspan=5|Specials !! colspan=5|Skill Bonuses !! Notes | |||
|- | |- | ||
| | | colspan=5|Fortified Maximum Magicka (magnitude 100, constant); Weakness to Fire, Frost, and Shock (magnitude 25, constant); Resist Disease (magnitude 75, constant) | ||
| colspan=5|Alchemy +5, Alteration +10, Conjuration +5, Destruction +10, Illusion +5, Mysticism +10 | |||
| Recommended for offensive, go-for-broke spellcasters. Very aggressive and risky to combine with Apprentice birthsign for very high maximum Magicka and very high vulnerability to spellcasting enemies. Choose a High Elf over the Breton for slightly better melee attributes. | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
| | | rowspan=2| | ||
! colspan=8|Attribute differences between the sexes | |||
| | |||
! colspan= | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Strength !! Intelligence !! Willpower !! Agility !! Speed !! Endurance !! Luck !! Personality | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Male | ! Male | ||
| 30 | |||
| 50 | |||
| 40 | |||
| 40 | |||
| 30 | |||
| 40 | |||
| 50 | |||
| 40 | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Female | ! Female | ||
| | | 30 | ||
| 50 | |||
| 40 | |||
| 40 | |||
| 40 | |||
| 30 | |||
| 50 | |||
| 40 | |||
|} | |} | ||
{{Anchor|Imperial}} | {{Anchor|Imperial}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | ! Imperial | ||
! | ! colspan="20"| In Game History | ||
|- | |||
| rowspan=7|[[image:Imperial.png|150px]] | |||
| colspan=20|Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. | |||
|- | |||
! colspan=5|Specials !! colspan=5|Skill Bonuses !! Notes | |||
|- | |- | ||
| | | colspan=5|Absorb Fatigue (magnitude 100, once a day), Charm (magnitude 30, once a day) | ||
| | | colspan=5|Blade +5, Blunt +5, Hand-to-Hand +5, Heavy Armor +5, Mercantile +10, Speechcraft +10 | ||
| | | Undistinguished skill bonuses, and Star of the West is useless, but Voice of the Emperor is extremely useful. Undistinguished attributes unless you love Speechcraft, Mercantile, and Illusion skills. | ||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
| | | rowspan=2| | ||
! colspan=8|Attribute differences between the sexes | |||
| | |||
! colspan= | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Strength !! Intelligence !! Willpower !! Agility !! Speed !! Endurance !! Luck !! Personality | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Male | ! Male | ||
| 40 | |||
| 40 | |||
| 30 | |||
| 30 | |||
| 40 | |||
| 40 | |||
| 50 | |||
| 50 | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Female | ! Female | ||
| | | 40 | ||
| 40 | |||
| 40 | |||
| 30 | |||
| 30 | |||
| 40 | |||
| 50 | |||
| 50 | |||
|} | |} | ||
{{Anchor|Kahjiit}} | {{Anchor|Kahjiit}} |
Revision as of 03:57, 1 October 2009
Nord | In game history | ||||||||||||||||||||||||||||||||||||||||||
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The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.
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Orc | In game history | ||||||||||||||||||||||||||||||||||||||||||
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These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.
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Redguard | In game history | ||||||||||||||||||||||||||||||||||||||||||
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The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.
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Wood Elf | In game history | ||||||||||||||||||||||||||||||||||||||||||
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The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.
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