Classical mechanics: Difference between revisions
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In a one dimensional system the term speed could be used instead of velocity however in more dimensions the difference between a [[vector]] quantity (like velocity which has a magnitude and a direction) and a [[scalar]] quantity (such as speed which only has a magnitude) is very important. | In a one dimensional system the term speed could be used instead of velocity however in more dimensions the difference between a [[vector]] quantity (like velocity which has a magnitude and a direction) and a [[scalar]] quantity (such as speed which only has a magnitude) is very important. | ||
If the velocity of a body changes with time the body has [[acceleration]] (<span style="font-family: | If the velocity of a body changes with time the body has [[acceleration]] (<span style="font-family: Corbel; font-size:110%; font-style:italic; font-weight:normal;"> a </span>). Acceleration is related to velocity in the same way as velocity is to displacement: | ||
:<math> a = \Delta v/\Delta t\,\!</math> , and | :<math> a = \Delta v/\Delta t\,\!</math> , and | ||
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In particular, a particle moving in a circle at constant ''speed'' has a continuously changing direction, so its velocity is continuously changing direction, implying the presence of an acceleration. In this particular case, this acceleration is called a ''centripetal acceleration'', referring to an acceleration toward the center of the circular motion. | In particular, a particle moving in a circle at constant ''speed'' has a continuously changing direction, so its velocity is continuously changing direction, implying the presence of an acceleration. In this particular case, this acceleration is called a ''centripetal acceleration'', referring to an acceleration toward the center of the circular motion. | ||
The figure shows the velocity tangent to the circular path at two nearby times. By translating the velocity vector at the earlier time to the position of the later velocity vector, the difference '''''Δv''''' in the velocities is found. Dividing by the time difference ''Δt'' and letting this time difference approach zero, the radially inward acceleration <span style="font-family: | The figure shows the velocity tangent to the circular path at two nearby times. By translating the velocity vector at the earlier time to the position of the later velocity vector, the difference '''''Δv''''' in the velocities is found. Dividing by the time difference ''Δt'' and letting this time difference approach zero, the radially inward acceleration <span style="font-family: Corbel; font-size:110%; font-style:italic; font-weight:bold;"> a </span> is determined. | ||
One of Newton's inventions, [[calculus]], which was simultaneously and independently invented by [[Gottfried Wilhelm Leibniz]], is useful in mechanics. Acceleration is the [[derivative]] of velocity (with respect to time), which is the derivative of displacement (with respect to time). | One of Newton's inventions, [[calculus]], which was simultaneously and independently invented by [[Gottfried Wilhelm Leibniz]], is useful in mechanics. Acceleration is the [[derivative]] of velocity (with respect to time), which is the derivative of displacement (with respect to time). | ||
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:<math> \boldsymbol{F} = m \boldsymbol{a} </math> | :<math> \boldsymbol{F} = m \boldsymbol{a} </math> | ||
where '''''F''''' is the net force needed to cause an acceleration <span style="font-family: | where '''''F''''' is the net force needed to cause an acceleration <span style="font-family: Corbel; font-size:110%; font-style:italic; font-weight:bold;"> a </span> in a body of mass '''''m'''''. Note that '''''F''''' and <span style="font-family: Corbel; font-size:110%; font-style:italic; font-weight:bold;"> a </span> are vectors, thus a change in the direction of motion is also a form of acceleration. | ||
* Third Law: '''If body ''A'' exerts a force on body ''B'', then body ''B'' exerts a force on body ''A''. This force will have an equal magnitude and opposite direction.''' | * Third Law: '''If body ''A'' exerts a force on body ''B'', then body ''B'' exerts a force on body ''A''. This force will have an equal magnitude and opposite direction.''' |
Revision as of 07:25, 27 September 2011
Classical mechanics is the part of physics that deals with motion and forces, but within some limitations described shortly. Its best known formulation is Newtonian mechanics, named after Isaac Newton, but this term also includes special relativity, formulated by Albert Einstein. Newtonian mechanics is therefore often referred to as nonrelativistic classical mechanics.[1]
As with any scientific concept, classical mechanics has a limited range of validity. This range is pretty large and covers most of the situations people meet in common life. For example, Newtonian physics works well for everyday situations such as a car changing lanes on a motorway or a football flying through the air. The behaviour of objects which travel at speeds approaching the speed of light cannot be described by Newtonian physics. For such situations, special relativity must be applied.
Classical mechanics is incapable of describing some regimes, however. For interactions involving very small objects, like the atomic and molecular behavior studied in chemistry, quantum mechanics must be applied for accurate results. For the full range of interactions between elementary particles (between the hadrons and leptons) and also for the treatment of nuclear forces, the Standard Model of particle physics is required. A full treatment of gravity also transcends classical mechanics and requires the general theory of relativity, which treats the non-Euclidean distortions of space and time caused by energy and mass. A unified treatment of gravity and the Standard Model remains a challenge to modern physics.
This article will focus upon Newtonian mechanics.
Basic concepts
Classical mechanics deals with particles; such bodies can be called also a material point. These bodies are described in terms of their coordinates in some specific reference frame. One can imagine the reference frame as' a ruler with marks that give values of the coordinates. In 3-dimensional space, the coordinates of each body can be treated as 3-vectors, for example, an ordered triple: [x, y, z].
The coordinates of a body: r’ = [x’, y’, z’] in a new reference frame, relative to coordinates in the old frame: r = [x, y, z], located at R = [X, Y, Z] can be expressed as the sum of two vectors: the vector of coordinates in the old reference frame and the vector of coordinates of the old reference frame seen from the new reference frame:
or more compactly:
Also, in the Newtonian mechanics, it is assumed that there exists time, universal for all the frame references, and the coordinates of all the bodies are smooth functions of time. The description of movements of bodies in terms of time-dependent coordinates is called kinematics.
The bodies are allowed to interact. The interaction is characterized with forces. The forces are treated as 3-dimensional vectors. If several forces act on the body, they affect in a way, equivalent to the force which is a vector sum of all forces applied.
Each body is attributed some positive real number called mass. The mass of each body determines, how the body reacts to the force by other bodies.
Motion
Any body that moves from one point to another has an average velocity (vav) which is a measure of the rate of change of displacement (Δx) with time. In equation form:
The instantaneous velocity is then the limit of the average as the time interval (Δt) approaches zero:
In a one dimensional system the term speed could be used instead of velocity however in more dimensions the difference between a vector quantity (like velocity which has a magnitude and a direction) and a scalar quantity (such as speed which only has a magnitude) is very important.
If the velocity of a body changes with time the body has acceleration ( a ). Acceleration is related to velocity in the same way as velocity is to displacement:
- , and
In particular, a particle moving in a circle at constant speed has a continuously changing direction, so its velocity is continuously changing direction, implying the presence of an acceleration. In this particular case, this acceleration is called a centripetal acceleration, referring to an acceleration toward the center of the circular motion.
The figure shows the velocity tangent to the circular path at two nearby times. By translating the velocity vector at the earlier time to the position of the later velocity vector, the difference Δv in the velocities is found. Dividing by the time difference Δt and letting this time difference approach zero, the radially inward acceleration a is determined.
One of Newton's inventions, calculus, which was simultaneously and independently invented by Gottfried Wilhelm Leibniz, is useful in mechanics. Acceleration is the derivative of velocity (with respect to time), which is the derivative of displacement (with respect to time).
Frame of reference
The motions of moving objects differ depending upon the observer watching them. For example, the observer may themselves be in motion, which will affect how they see the motions of the objects they study. For this reason, Newtonian mechanics does not apply the same way for all observers: observers in uniform translation with respect to the fixed stars (shorthand for the Universe as a whole) have the simplest description of motion and are called inertial observers. On the other hand, observers accelerating with respect to the fixed stars (noninertial observers) can use Newton's laws, but only by introducing inertial forces, that is, forces related to their acceleration, which are additional to the forces used by inertial observers. Examples are centrifugal force and the Coriolis force used by rotating observers (like us on the spinning Earth, orbiting the Sun, moving with the Milky Way).
By virtue of the figure above, the connection between coordinates:
implies velocities related as:
and accelerations:
It is evident from this last equation that should the old frame be accelerating relative to the new frame, that is, A ≠ 0, then the force on the particle, being proportional to its acceleration, will be different in the two frames whenever they are mutually accelerating.
Newton's laws of motion
Newton's laws of motion help to analyze the principles of dynamics, the relationship of motion to the forces that cause it. These three laws were first published in 1687 in Philosophiae Naturalis Principia Mathematica. The following is an English translation of the laws:
- First Law: There exist such a reference frame, in which any body that does not interact with other bodies moves with acceleration zero.
Such a reference frame is called inertial reference frame. Any reference frame, that moves with constant velocity with respect to some reference frame is also inertial frame reference. This property of bodies in the classical mechanics is called inertia, a tendency to keep moving in the same direction until another force causes it to stop or change direction. By default, the frame references are assumed to be inertial.
- Second Law: If a net force acts on a body, the body accelerates. The force equals the mass of the body multiplied by the acceleration.
This relation of force and motion is a fundamental law of nature. The acceleration of an object is directly proportional to the net force on the object and inversely proportional to the mass of the object. This can be written in equation form as:
where F is the net force needed to cause an acceleration a in a body of mass m. Note that F and a are vectors, thus a change in the direction of motion is also a form of acceleration.
- Third Law: If body A exerts a force on body B, then body B exerts a force on body A. This force will have an equal magnitude and opposite direction.
This is less formally stated as; every action has an equal and opposite reaction. It's important to remember these two forces act on different bodies. For example a ball thrown in the air is being pulled towards the centre of the earth by a force due to gravity and is exerting a force of equal magnitude pulling the earth towards the ball. The acceleration on the earth is negligible because it has a much larger mass as stated in the second law. A useful example is attempting a tug of war on ice skates. No matter who is stronger, the person with the largest mass will inevitably win.
These laws are only valid in an inertial frame of reference or, as Newton called it, in an absolute space. While Newton's laws can be stated very easily, it can be hard to apply them to real-world situations where there are many different forces acting on an object. When two objects interact in contact with each other there are contact forces in action. Usually a normal (perpendicular) force and a friction force. The friction force always acts in a direction opposite to the direction of the force (it opposes the change).
Laws of conservation
Many basic laws of conservation follow from the Laws of Newton:
The location of the center of mass of any isolated system of bodies is a linear function of time;
The momentum of any isolated system of bodies remains constant;
The angular momentum of any isolated system remains constant;
The energy of any isolated system remains constant.
Formalization of the classical mechanics and the extensions
Apart from Newton's formulation, classical mechanics can also be expressed in the Lagrangian and Hamiltonian formalisms. Such a formalism becomes important in applying Newtonian mechanics to complicated systems of particles. The consideration of systems of point particles with fixed distances between them leads to rigid-body mechanics. The consideration of a deformable body leads to the theory of elasticity, and consideration of liquids and gases is called fluid mechanics.
In addition, the Lagrangian or Hamiltonian formalism applies to the systems with holomonic constraints, that have application in mechanical engineering.
The Hamiltonian formulation of mechanics is used to guide the transition from classical mechanics to quantum mechanics.
The Lagrangian formulation of mechanics, employing Lagrangians different from those of Newtonian mechanics, underlies the formulations of quantum field theory that underlie the Standard Model of particle physics.
Range of validity
The concepts of Newtonian mechanics such as absolute space coordinates and universal time have a limited range of validity, restricted to speeds much less than the speed of light in classical vacuum. These ideas are generalized to the combined space-time coordinates required by Maxwell's equations in the special theory of relativity, making neither space nor time coordinates absolute.
Relativistic effects
Newtonian mechanics works for slow objects; in some reference frame, the speeds or all the objects should be small compared to the speed of light. This limit follows from the postulate that no one material object can move with speed of light or faster. If some spacecraft during long time moves with the same acceleration at all time, say, g, then, within the Newtonian mechanics, one would expect its speed to be linear function of time and increase indefinitely. However, in special relativity, the acceleration defined as second derivative of the coordinate with respect to time varies in such a way that the velocity of the accelerating spacecraft approaches c, but never reaches it.
This more general branch of classical mechanics that deals with higher velocities also is called relativistic mechanics. The basic laws of conservation in relativistic mechanics are the same as in classical mechanics, but such concepts as momentum and energy have to be redefined; the momentum of a particle cannot be expressed as product of its mass to its velocity; a redefinition of energy also is needed.
Quantum effects
If some system changes its state during time t during an evolution, then, this change can be characterized with action
where E is the range of energies the system has. The time can be related with a period or quasi-period, if the system shows a periodic or quasi-periodic motion. Usually, for the applicability of the Laws of Newton, it is sufficient to have
where is the Planck's constant.
For consideration of movements with action of order of Planck's constant or smaller, the concept of coordinate becomes a rough approximation or just invalid; and the quantum mechanics should be used for the description of the system. Usually, this refers to the atomic and molecular systems. However, some pretty macroscopic objects (for example, the electromagnetic field in a superconducting cavity or in a system with counting of individual photons) may require the quantum description.
Quantum field theory
In the case when the speed is high, and the action is small, the creation of new material objects (particles) becomes possible. In this case one cannot use the concepts of mechanics in a common-sense manner: not only the coordinates of particles cannot be correctly determined, but even the number of particles cannot be characterized with as an integer number. These extreme cases require quantum field theory, specifically, the Standard Model.
Homogeneity of space
The isotropy and homogeneity of space–time is a basic concept of mechanics, both classical and quantum, and both relativistic and non-relativistic. However, this homogeneity is only an approximation: the gravitational interaction disturbs the metrics of the space. This disturbance may be significant in the presence of huge masses in the vicinity of a physical system. Space has also quantum fluctuations of metrics and even topology. In such a way, a smooth and flat space and time, as used in classical mechanics, is just a very good approximation. This approximation is expected to be valid for separations much larger than the Planck distance, and time intervals longer than the Planck time. These scales of space and time are really small; at the beginning of the 21st century, no one experiment has approached this scale measuring time and distance.
Technology is far from the limits
Classical mechanics has fundamental limits. The devices for measurement of distance cannot be very small and very light; otherwise, they, by themselves, become quantum objects. The devices cannot be too heavy; otherwise, they disturb the metrics of space due to the gravitational interaction. In this sense there is no physical regime in which classical mechanics is "mathematically exact". However, the range of masses and velocities and the precision of the physical devices, is many orders of magnitude far from these fundamental limits. In particular, all mechanical machines, including spacecrafts and satellites, are described within classical mechanics, and extremely precise measurements are necessary to see the deviation from the laws of Newton due to the relativistic effects. At least for the beginning of the 21st century, such a deviation appears only in the second order of the perturbation theory with respect to v/c, and deviation from Newtonian mechanics is of the order (v/c)2. Even at cosmic speeds, say, v/c = 10-5, the relative deviation is at the level of 10-10 and is barely detectable by ordinary means. Similar estimates can be done for the quantum effects. In this sense, classical mechanics is a very precise science.
References
- ↑ Herbert Charles Corben, Philip Stehle (1994). Classical Mechanics, Republication of Wiley 1960 2nd ed. Courier Dover Publications, p. 287. ISBN 0486680630.