Rotation matrix: Difference between revisions

From Citizendium
Jump to navigation Jump to search
imported>Paul Wormer
(New page: A '''rotation''' of a 3-dimensional rigid body is a motion of the body that leaves one point, ''O'', fixed. By Euler's theorem follows that then not only the...)
 
imported>Paul Wormer
No edit summary
Line 1: Line 1:
A '''rotation''' of a 3-dimensional rigid body is a motion of the body that leaves one point, ''O'', fixed. By [[Euler's theorem (rotation)|Euler's theorem]] follows that then not only the point is fixed but also an axis&mdash;the ''rotation axis''&mdash; through the fixed point. Write <math>\hat{n}</math> for the unit vector along the rotation axis and &phi; for the angle over which the body is rotated, then the rotation is written as <math> \mathcal{R}(\varphi, \hat{n}). </math>  
A '''rotation''' of a 3-dimensional rigid body is a motion of the body that leaves one point, ''O'', fixed. By [[Euler's theorem (rotation)|Euler's theorem]] follows that then not only the point is fixed but also an axis&mdash;the ''rotation axis''&mdash; through the fixed point. Write <math>\hat{n}</math> for the unit vector along the rotation axis and &phi; for the angle over which the body is rotated, then the rotation is written as <math> \mathcal{R}(\varphi, \hat{n}). </math>  


Erect  three [[Cartesian coordinates|Cartesian coordinate]] axes with the origin in the fixed point ''O'' and take unit vectors <math>\hat{e}_x,\;\hat{e}_y,\;\hat{e}_z</math> along the axes, then the '''rotation matrix''' <math>\mathbf{R}(\varphi, \hat{n})</math> is defined by
Erect  three [[Cartesian coordinates|Cartesian coordinate]] axes with the origin in the fixed point ''O'' and take unit vectors <math>\hat{e}_x,\;\hat{e}_y,\;\hat{e}_z</math> along the axes, then the '''rotation matrix''' <math>\mathbf{R}(\varphi, \hat{n})</math> is defined by its elements
<math>R_{ji}(\varphi, \hat{n})</math>:
:<math>
\mathcal{R}(\varphi, \hat{n})(\hat{e}_i) = \sum_{j=x,y,x} \hat{e}_j R_{ji}(\varphi, \hat{n})
\quad\hbox{for}\quad i=x,y,z.
</math>
In a more condensed notation this equation is written as
:<math>
:<math>
\mathcal{R}(\varphi, \hat{n})\left(\hat{e}_x,\;\hat{e}_y,\;\hat{e}_z\right) =
\mathcal{R}(\varphi, \hat{n})\left(\hat{e}_x,\;\hat{e}_y,\;\hat{e}_z\right) =
Line 8: Line 14:
Given a basis of a linear space, the association between a linear map and its matrix is one-to-one.  
Given a basis of a linear space, the association between a linear map and its matrix is one-to-one.  
==Properties of matrix==
==Properties of matrix==
Since rotation conserves the shape of a rigid body, it leaves angles and distances invariant. In other words, for any pair of vectors <font style="vertical-align: text-top">
Since rotation conserves the shape of a rigid body, it leaves angles and distances invariant. In other words, for any pair of vectors  
<math>\vec{a}</math></font> and <math>\vec{b}</math> in <math>\mathbb{R}^3</math> the [[inner product]] is invariant,
<math>\vec{a}</math> and <math>\vec{b}</math> in <math>\mathbb{R}^3</math> the [[inner product]] is invariant,
:<math>
:<math>
\left(\mathcal{R}(\vec{a}),\;\mathcal{R}(\vec{b}) \right) = \left(\vec{a},\;\vec{b}\right).
\left(\mathcal{R}(\vec{a}),\;\mathcal{R}(\vec{b}) \right) = \left(\vec{a},\;\vec{b}\right).

Revision as of 11:00, 11 May 2009

A rotation of a 3-dimensional rigid body is a motion of the body that leaves one point, O, fixed. By Euler's theorem follows that then not only the point is fixed but also an axis—the rotation axis— through the fixed point. Write for the unit vector along the rotation axis and φ for the angle over which the body is rotated, then the rotation is written as

Erect three Cartesian coordinate axes with the origin in the fixed point O and take unit vectors along the axes, then the rotation matrix is defined by its elements :

In a more condensed notation this equation is written as

Given a basis of a linear space, the association between a linear map and its matrix is one-to-one.

Properties of matrix

Since rotation conserves the shape of a rigid body, it leaves angles and distances invariant. In other words, for any pair of vectors and in the inner product is invariant,

A linear map with this property is called orthogonal. It is easily shown that a similar vector/matrix relation holds. First we define

and observe that the inner product becomes by virtue of the orthonormality of the basis vectors

The invariance of the inner product under leads to

since this holds for any pair a and b it follows that a rotation matrix satisfies

where E is the 3×3 identity matrix. For finite-dimensional matrices one shows easily